It is now capped at a minimum of 60%, meaning that excessively high Defensive Ability values can no longer reduce an opponent's chance to hit below 60%. The Probability to Hit Formula (PTH) has been adjusted. Fixed an issue where non-English translations of the game would not display genderization formatting correctly in the Quest Log. All head gear now correctly displays a shadow when equipped. Ulzuin's Pact now boosts Offensive and Defensive Ability by 30 + 5% and reduces Skill Energy Costs by 25%, up from 20%, but no longer reduces cooldowns. This will no longer appear in the character sheet, but is much more potent. Might of Amatok now modifies damage by 33%, up from 30%, and is more effective for pets by applying an additional % damage modifier instead of the % All damage bonus pets received. Empyrion's Guidance now increases Health by 80%, up from 60% Blessing of Ulo now also boosts resistances against all damage types by 25% (8% to Physical). Improved effectiveness of all Celestial Blessings for pets even if pets are resummoned, with an additional bonus from the initial cast of the blessing if you keep the pets alive. Increased the % All Speed granted by the Frenzy buff to 35%, up from 20%. Vanguard Banner now also increases Offensive Ability by 50 (100 when fully upgraded). Stonewall Banner now also increases Defensive Ability by 50 (100 when fully upgraded). Increased the potency of the Resist Reduction effect to 25/30/33 from 20/25/30. Stormcaller Beacon's Defensive Ability and Total Resist Reduction effects now last 5s, up from 3s. The potency of this effect increases with upgrades. Previously only the Fire Storm reduced damage. Inferno Beacon now also reduces enemy % Damage for 5s with its basic attack. Deathchill Beacon now also reduces enemy Offensive Ability for 5s with its attacks. Significantly increased the attack rate and damage of all Beacons. Solo play health values remain unchanged except for the abovementioned health increase. Increased monster health scaling with number of players by up to 15%. Increased monster health by ~0-4%, scaling up with Wave #. Nemesis boss damage reduced by 4% for base game Nemesis bosses and 7% for Ashes of Malmouth Nemesis Bosses. Removed bonus to Crowd Control Resists for monsters that scaled with Wave #. Previously, monster crowd control effect duration was reduced by 25%. Increased monster penalty to Crowd Control Effects by an additional 15% (to 40%). With a few exceptions, reduced the effectiveness of Fumble effects applied by monsters in the Crucible by upwards of 50%. Reduced effectiveness of % Physical Resist Reduction debuffs applied by Ashes of Malmouth enemies. Adjusted number of non-boss enemies spawned in the 151-170 range. Increased Tributes earned for ending the Crucible at Wave 160 and 170. Nemesis bosses are now marked on the minimap with a skull icon when they are near. make a level 1 character's gear look like a level 94's gear). You may now apply illusions on an item regardless of what level the illusion is (ex. Item Level Requirements have been removed from the Illusionist. These 4-piece sets open up new ways to build your characters. Three new Legendary quality sets have been added to the loot pool: Radaggan's Folly, Rimetongue and The Blood Knight. As such, characters loaded in v1.0.6.0 are not compatible with earlier versions of the game. The introduction of new factions with the upcoming Forgotten Gods expansion necessitated some minor changes to the save format. Seek out Kra'vall the Ancient of the Waters within central Ugdenbog if you dare and earn new Monster Infrequents exclusive to this powerful foe. Worshiped by the local Slith as a god, it yearns for fleshy sacrifices. A great beast stirs within the waters of Ugdenbog.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |